tag:blogger.com,1999:blog-37105412.post2998099653635201278..comments2018-10-17T07:58:31.492-07:00Comments on The World Is A Neat Place, Usually: Ten Things I'd Do If I Made A MMORPGproject9701http://www.blogger.com/profile/16062674796685851014noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-37105412.post-11201320020941504452006-11-07T19:12:00.000-08:002006-11-07T19:12:00.000-08:00I'll have to look at EVE Online, I've heard good/b...I'll have to look at EVE Online, I've heard good/bad things about it.project9701https://www.blogger.com/profile/16062674796685851014noreply@blogger.comtag:blogger.com,1999:blog-37105412.post-92226990710636919672006-11-07T15:44:00.000-08:002006-11-07T15:44:00.000-08:00I can think of at least three ways of balancing of...I can think of at least three ways of balancing off the top of my head.<br /><br />They aren't invulnerable-just <i>damned</i> hard to kill. They don't have Character Shields or any form of Plot Fiat. And, the instant you become Badass, you have a target on you. And everybody wants to get in on the kill, as a part of the possee.<br /><br />Imagine the troops that finally get Osama Bin Laden out of his hole with his goat concubines. The soldiers involved will be able to get free drinks in every military bar on Earth for <b>years</b>...and, the same in the game. Being in on the kill of Brice The Bloody Handed is going to get you in-game bennies for months at a time (the "social" game mechanic system again, especially in the towns that are rebuilt after Brice has come through them a few times...)<br /><br />Also, while a Badass is very good-he's not everything. Even Doc Savage needs his Fab Five to round out his skills. And, once you've become Badass...you're pretty much locked into the particular portions of the template you wanted raised to Godhood. <br /><br />Third thing...the Badass dies, he can't be badass any more. So, if he wants to be one, he has to quest for it. <i>Again</i>. And, it's a different quest to find the mojo.project9701https://www.blogger.com/profile/16062674796685851014noreply@blogger.comtag:blogger.com,1999:blog-37105412.post-90556260602332101092006-11-07T10:01:00.000-08:002006-11-07T10:01:00.000-08:00You buy the game. You take it home. You install it...You buy the game. You take it home. You install it and spend 15-20 minutes setting up your character. You log in.<br /><br />The Gunslinger kills you. Again. And again. And again and again and again. It takes you an hour to get outside of town, and that only happens because he gets bored and goes to eat dinner.<br /><br />You uninstall the game and never get around to paying the monthly fee. I'm sure how you can see that this would be a problem from a financial perspective?<br /><br />(You're proposing making it possible for a human player to become effectively invulnerable and then giving those humans the run of the game mechanics. Griefing, griefing, griefing...)<br /><br />At the end of the day, there has to be a pretty complicated system which allows people to get big and burly (because, otherwise, they quit playing and go play something else), while keeping those big and burly guys from killing the rest of the population of the game (because that's exactly what a lot of them do, given the chance, and nobody likes to play somebody else's mobile target.)Anonymoushttps://www.blogger.com/profile/10627841068662631592noreply@blogger.com