Thursday, November 12, 2009

More On The Bushido Blade Wii Idea

Anyways, I've been coming up with more ideas for the Bushido Blade Wii idea...

  • I've decided that there will be about eight playable characters, four hidden ones (since it's a Square/Enix game, Cloud Strife, Squall Leonheart, Sora, and a unnamed Jedi). Twelve weapons for the players, and about four bosses.
  • The weapons are all going to be "classical" weapons-rapier, long sword, katana, naginta, scimitar, broadsword, pike, and saber. By going through the training games, you can get upgraded versions of the weapons. The "perfect" weapons are hard to find, but very much worth it. The eight players have an "optimal" weapon choice, of course. The hidden characters have improved versions of their weapons to find.
  • The basic game story-eight characters that are members of a secret society of assassins. They think that they're trying to make the world a better place, but actually are serving a cause of making things worse. The player is the one trying to escape, the remaining seven are trying to kill them (yes, I'm using the original plot. So sue me.)
  • Realistic weather. Using the Wii Weather Channel to find the weather close to the player, or the "original" dojo, or somewhere else in the world.
  • Lots of little visual bonuses. Good stuff.
More ideas as they come up...

Tuesday, November 10, 2009

Sudden Explosion Of Imagination!

I just had a great thought, and a superb game idea.

It'll either be awesome-or I'll get killed by insane fans. Your mileage may vary.

The idea-remember Bushido Blade? (If you haven't, you missed a great game that every fighting gamer player should have owned.) Solo player game where there was no health bar, no "blow up the scenery" super moves-just guys (and gals) with swords and making the most of a massive dojo area to fight in.

The concept-Bushido Blade Wii. (Wait for it...)

Single player game, with the Wii Motion Plus to control the sword, and the Wii Balance Board to control the player (move the player's balance to move where the player goes, to dodge, etc, etc...). The game is played either from first-person or third person (with a "ghost" player), with multiplayer being done by the WiiConnect.

All sorts of gameplay options, including a "Highlander" option (fight your way to beat the enemy, then take their head), 10,000 Ninjas (survive waves of ninja attackers), and with the amount of accuracy that the Wii Motion Plus offers...you'll be seeing a lot of geeks that can suddenly go pretty good with a sword (I'd find that awesomely cool, as well).

Somebody's going to have to say "it's a great idea" or "it sucks"-and if you think it's great...how does one get a Wii Dev kit?