One of the things that has really, really been bugging me lately has been the screaming lament of various people in the American anime industry about the fact that "fansubs are killing the industry! Nobody wants to buy anime if they can download it from the Internet via BitTorrent!" Fansubbing has been blamed for everything from haltosis to the end of Geneon Animation US (which, AFAIK, had the lovely trait of trying to sell anime in America in many of the same ways they sold it in Japan).
To the studios, I have a question for you. Serious question, too. If it isn't for fansubs, how in the hell am I supposed to get a English version of Legend of The Galactic Heroes? Or another series that has all the popular appeal of curling to the general audience? Or any of the really high-end, non-ecchi mecha series (like Gundam 00), which doesn't have an American audience, really?
Yet, the question does remain-how does the animation studios combat the problem of fansubs on the Internet? Especially since anime fansubs are reaching the point of becoming like the BitTorrent of Global Frequency-awesome, but killing any possibility of the show ever being "legit".
Answer-beat them to the punch.
This would require studios to coordinate their activities with American and British distributors, but quite frankly they should have done so years ago. Anime studio in Japan produces a new series-let's say it's a harem/mecha show (where the harem girls are the giant robots...). Twenty-four hours after the episode comes out, the American distributor (say, ADV Films) puts up a un-encrypted, digitally open, subtitled version of the episode. Accurately subtitled too (mostly because they have access to the scripts), and perfectly done. Probably a high-end AVI formatted file with stereo sound and all that.
The catch? There are commericals-for both anime that the distributor produces and anime the studio makes (even if it's via another distributor, they can put ads for their shows on there. Deal With It). Each of the ads has a code...which is shut off 24 hours later for special bonus items (like a web-only interview of the staff, a free download of the soundtrack off of iTunes, etc, etc).
This makes the episode about the same length it is in Japan. Yes, people can click over the ads and such...but that's not the point. The point is that the ads are there, and in theory are watched. And, there are reasons why people want to watch the ad, the WHOLE ad... (yes, those letters on the girl's bouncing breasts means something important...)
Which is a traceable demographic.
Which can be sold to other studios ("It looks like American fandom is really, really into series with characters of questionable sexuality and gender. Oh, and openly are doing each other, despite probably being siblings.").
Or used to improve your own internal anime development ("Moon Cow Elisa got twice as many hits as Bloody Opera Marie. More moe!").
Then, when the series comes out...heh, heh, heh...downloadable content. But you have to have entered and collected the codes from the entire Internet run of the series to get it...
I must contemplate this idea more.
Sunday, March 16, 2008
Monday, March 03, 2008
Getting Off The Planet, Version 2.0
One of the biggest pushes that NASA has been up to has been building the whole Aries (aka the Shuttle-Derived Launch Vehicle) system. Of course, to build it means funding and supporting and supplying the whole space launch and industry system. Including all new contracts to do research and development and produce all new space hardware...by 2012 or so.
Of course, a much cheaper system and proposal is outlined here, in the form of the Jupiter I-V system. This setup would mean man would be back on the Moon...in five years or less. Maybe six. I would love to work on this project...at the very least, work on writing up all the neat and interesting paperwork and documentation needed. As long as I got a chance to play in the simulators every once in a while.
Of course, a much cheaper system and proposal is outlined here, in the form of the Jupiter I-V system. This setup would mean man would be back on the Moon...in five years or less. Maybe six. I would love to work on this project...at the very least, work on writing up all the neat and interesting paperwork and documentation needed. As long as I got a chance to play in the simulators every once in a while.
Sunday, March 02, 2008
Social Networking Thoughts...
Sadly, I'm on several social networking systems (namely Tribe, Facebook, MySpace, and Livejournal), and all of them seem to lack features that I keep thinking would be perfect for these networks. In no particular order, here are my thoughts-
1)Let's be fair. There are some parts of our lives that we would want to very much keep a secret from other people in our lives. Our employer doesn't need to know that we are a fan of Green Acres, nor do our parents need to know that we like women dipped in honey and chocolate. Nor do our friends need to read about the frustration we have with them (I have a friend that I love deeply, but hell is she bad on my ego when I play world-saver for her). The concept that I have is what I call the "hive"-six levels of control positive and negative over people you know.
You organize the people on the social network by one of three types-friends, family, and business. Postings can then be segregated on the various groups by type (a dating board, for example, would only let people that are posted as friends and not business). In addition, if you were to post a blog on the social networking site, you could restrict it by type...and by levels of friendship.
Remember I said about six levels of control? You could set the levels on each person that is a friend on your list by 1 ("kinda know them") to 6 ("best friends forever/lovers"). Photos would be controled by levels-from open to the public (0) to the photos you only want some people to see (3) to photos you maybe want one or two people to see (6). Your blog postings would be controlled like this-"only friends 3 and above", "only business three and five", etc, etc. On your friend's profile, you could see friends of your friends...and how they know them, and how their levels are in comparison to yours-a good tool to sort out people you know and don't know.
Of course, we have the reverse controls-the ability to list somebody from -1 (not a fan of them) to -6 (don't want them to know ANYTHING of what I do here). If somebody has a lot of -1s and belows, maybe you shouldn't know them...or let them find things out.
2)At the end, the purpose of social networking sites is user-created content. Groups for things you didn't think there was a need for (kinky knitters of making toys out of yarn, I swear to God they exist), organizing events of all types, finding things to buy and parties to go to. Group control should let you be able to set up everything from parties to sales....of course there will be open, CL-type boards, but the ability to put add-on modules such as event calenders and photo galleries and similar types of hardware.
3)For handling adult content....I'm thinking of a three-tier system. The first tier is the "free" tier-kids and such can reach this level. This keeps them out of content specially designated as "adult" (and, conversely, there are two tier levels, 18+ Adult and 21+ Adult). I'm still trying to figure out a way to keep kids away from annoying people...but the idea hasn't hit me yet.
Second tier is "adult"-and if you want to get to the adult boards, you have to pay...$1 a year. You have to have a credit card that is linked to your name and your address (to prevent fraud), and that gives you access to the Adult boards.
Third tier is "patron"-for a monthly or yearly fee, you don't get any ads, any postings get put on the top of the screen and any friend listings when you're online, etc, etc...
There are other ideas, but they're all being worked through my brain...very, painfully slowly.
1)Let's be fair. There are some parts of our lives that we would want to very much keep a secret from other people in our lives. Our employer doesn't need to know that we are a fan of Green Acres, nor do our parents need to know that we like women dipped in honey and chocolate. Nor do our friends need to read about the frustration we have with them (I have a friend that I love deeply, but hell is she bad on my ego when I play world-saver for her). The concept that I have is what I call the "hive"-six levels of control positive and negative over people you know.
You organize the people on the social network by one of three types-friends, family, and business. Postings can then be segregated on the various groups by type (a dating board, for example, would only let people that are posted as friends and not business). In addition, if you were to post a blog on the social networking site, you could restrict it by type...and by levels of friendship.
Remember I said about six levels of control? You could set the levels on each person that is a friend on your list by 1 ("kinda know them") to 6 ("best friends forever/lovers"). Photos would be controled by levels-from open to the public (0) to the photos you only want some people to see (3) to photos you maybe want one or two people to see (6). Your blog postings would be controlled like this-"only friends 3 and above", "only business three and five", etc, etc. On your friend's profile, you could see friends of your friends...and how they know them, and how their levels are in comparison to yours-a good tool to sort out people you know and don't know.
Of course, we have the reverse controls-the ability to list somebody from -1 (not a fan of them) to -6 (don't want them to know ANYTHING of what I do here). If somebody has a lot of -1s and belows, maybe you shouldn't know them...or let them find things out.
2)At the end, the purpose of social networking sites is user-created content. Groups for things you didn't think there was a need for (kinky knitters of making toys out of yarn, I swear to God they exist), organizing events of all types, finding things to buy and parties to go to. Group control should let you be able to set up everything from parties to sales....of course there will be open, CL-type boards, but the ability to put add-on modules such as event calenders and photo galleries and similar types of hardware.
3)For handling adult content....I'm thinking of a three-tier system. The first tier is the "free" tier-kids and such can reach this level. This keeps them out of content specially designated as "adult" (and, conversely, there are two tier levels, 18+ Adult and 21+ Adult). I'm still trying to figure out a way to keep kids away from annoying people...but the idea hasn't hit me yet.
Second tier is "adult"-and if you want to get to the adult boards, you have to pay...$1 a year. You have to have a credit card that is linked to your name and your address (to prevent fraud), and that gives you access to the Adult boards.
Third tier is "patron"-for a monthly or yearly fee, you don't get any ads, any postings get put on the top of the screen and any friend listings when you're online, etc, etc...
There are other ideas, but they're all being worked through my brain...very, painfully slowly.
Friday, February 01, 2008
I'm Feeling...Ah, Creative...
Read the news today, and saw that Al Qaeda used two women with Downs Syndrome as suicide bombers. Probably promised the fruits of Paradise (which, according to Islam, women don't get) and they were detonated by remote control, which suggests that they weren't exactly volunteers. Or might have been told that they were to leave the bombs then get out of the area. Which means they were used as human cruise missiles, and that Al Qaeda used to their ends.
This is a good sign in some ways-that Iraq is stable enough that the usual "kid with a Semtex overcoat" strategy isn't working and they have to delve into a deeper and different pool of "recruits" to carry out their suicidal attacks. But, of course, the leadership won't be the ones doing it...they need to "lead" and let others go on to Paradise.
When they're captured, sad to say, they will probably just be put up against the nearest wall and shot once we confirm they don't have info we need, or will spend time in Gitmo while they fling fecal matter and stage riots with the guards, all the time lying about being tortured. Which is sad, really, because I have some better ideas of what to do with them...
My idea? We get the cells in order-newest to oldest prisoners. Then, in order of arrival, we start turning them into women. We use hormones, implants, sexual reassignment surgery, plastic surgery, etc, etc...the ones that talk and start talking quickly, we'll make sure they get therapy, training and help so that they can be released out into the world as women. The ones that are a problem? We make sure they know they're going to the worst brothels in Turkey and the Balkans...where the customers know exactly what they were.
Make sure the cells are done in a Panopticon style, so all the prisoners can see what's going on. Hell, I might even have photos taken of their "progress", and quietly distributed in the Islamic world...
Yes, I know it won't happen.
It's wrong on so many levels.
But, damn it, I'm feeling so creative with the idea...
This is a good sign in some ways-that Iraq is stable enough that the usual "kid with a Semtex overcoat" strategy isn't working and they have to delve into a deeper and different pool of "recruits" to carry out their suicidal attacks. But, of course, the leadership won't be the ones doing it...they need to "lead" and let others go on to Paradise.
When they're captured, sad to say, they will probably just be put up against the nearest wall and shot once we confirm they don't have info we need, or will spend time in Gitmo while they fling fecal matter and stage riots with the guards, all the time lying about being tortured. Which is sad, really, because I have some better ideas of what to do with them...
My idea? We get the cells in order-newest to oldest prisoners. Then, in order of arrival, we start turning them into women. We use hormones, implants, sexual reassignment surgery, plastic surgery, etc, etc...the ones that talk and start talking quickly, we'll make sure they get therapy, training and help so that they can be released out into the world as women. The ones that are a problem? We make sure they know they're going to the worst brothels in Turkey and the Balkans...where the customers know exactly what they were.
Make sure the cells are done in a Panopticon style, so all the prisoners can see what's going on. Hell, I might even have photos taken of their "progress", and quietly distributed in the Islamic world...
Yes, I know it won't happen.
It's wrong on so many levels.
But, damn it, I'm feeling so creative with the idea...
Tuesday, January 15, 2008
Torture Porn vs. Horror Films
Kim du Toit-one of the best bloggers out there-has been commenting about Torture Porn films such as the Saw or Hostel series. And, I fully agree with him-and the sad thing is that short of another serious act of censorship or blacklisting, torture porn is here to stay.
Okay, let's see...my last convention was SilCon 2007, where the theme was horror films. And, I do mean "horror". Some of the films shown in the hallways were films that were hideously not PG-13 trailer material. And, there was a deep love of "let's see how much blood and guts we can generate, just to see what we can generate."
Why do people make torture porn films? First of all, it's cheap-Hostel was made for about $5 million dollars and made $81 million in return-about a sixteen times return on the investment. Saw is an even better example-$1.5 million to make, $100 million in return, about ninety times as much. I'm willing to bet that at the convention, I could go onto the floor and offer to about eight or ten people there a contract for a small amount of money now and a portion of the profits for the next iteration of the series-and get them, easy.
Second, it's like watching a car wreck-some people actually like watching this. Does anybody remember that lovely comment "if it bleeds, it leads"? There are people out there that like watching crush porn-and torture porn can make most people think they're the guy doing the cutting or the building of the horrible gadgets of torture. They are the ones that will be the ones that watch as somebody is slowly, slowly killed-and they get to kill the next one.
Please, everybody's had at least one fantasy of taking apart somebody we really didn't like.
Third, and finally, it's empowering all your little monsters. There's no plot to worry about (mostly), there's no morality message involved (classic '70s and '80s horror film-premarital sex, yuppies, and being an idiot, bad!), there's no need to make the guy that's doing all the torture into a bad guy. There are no good or bad guys after all, just points of view (lovely post-modernist concept...). Oh, and you get to have such fun torturing people...
You can argue that there is a market, and if they don't fill the void, somebody else will. But...should it be filled? Should films like this be made, with people going home with those little monsters of their psyche fed? That films like this are just mainstream enough that people don't look too askew when they take their kids to the film (any parent that takes a kid under 12 to one of these films should be shot). The ones engaging in the torture have enough moral ambiguity that you can see being the one with the chainsaw.
This is not like horror films. Say what you will of it, Grindhouse was a perfect send-up of the Z-grade, cheap-ass budget film that go hideously towards the late-late-late-shouldn't you be asleep TV movies or on Showtime during the 3 am hours. I can't see a sendup of torture films like Army of Darkness did to horror films. Some horror films actually make a lot of sense and are sometimes so overdone that they're just hokey. And, the guys that torture in horror films tend to be the bad guys. The ones cutting up people with the chiansaws? You shoot them, please. The shooters aren't the guys that cut up girls for fun.
Horror films are intended to scare you and shock you. Torture porn are best watched with one hand on the popcorn...and one on your joystick. If you can't get any play with your joystick...well, enjoy watching a beautiful girl (that, in real life, somebody like her shot you down) get eaten alive by mutant cannibals. Get some good revenge in, for the boss that drove you mad, the girl that teased you in bed, the doctor that treated you like an idiot and a fool...all of them have to suffer.
This is a bad way to go. Add to that the fact that most kids would be better parented by wolves and there's some...social validation to being a successful torturing asshole pervert (Hostel has a club of very rich people that get to torture and torment people for fun, there are people that consider Jigsaw in Saw to be a folk hero) is expressed here. Add to that music media that most kids listen to tends to view women as objects at best, tissue paper at worse...I'm scared to see what the next school killing spree will be.
My advice? Don't watch it, don't spend money on people that sponsor it, make it known that you don't tolerate this kind of mess...I don't.
Okay, let's see...my last convention was SilCon 2007, where the theme was horror films. And, I do mean "horror". Some of the films shown in the hallways were films that were hideously not PG-13 trailer material. And, there was a deep love of "let's see how much blood and guts we can generate, just to see what we can generate."
Why do people make torture porn films? First of all, it's cheap-Hostel was made for about $5 million dollars and made $81 million in return-about a sixteen times return on the investment. Saw is an even better example-$1.5 million to make, $100 million in return, about ninety times as much. I'm willing to bet that at the convention, I could go onto the floor and offer to about eight or ten people there a contract for a small amount of money now and a portion of the profits for the next iteration of the series-and get them, easy.
Second, it's like watching a car wreck-some people actually like watching this. Does anybody remember that lovely comment "if it bleeds, it leads"? There are people out there that like watching crush porn-and torture porn can make most people think they're the guy doing the cutting or the building of the horrible gadgets of torture. They are the ones that will be the ones that watch as somebody is slowly, slowly killed-and they get to kill the next one.
Please, everybody's had at least one fantasy of taking apart somebody we really didn't like.
Third, and finally, it's empowering all your little monsters. There's no plot to worry about (mostly), there's no morality message involved (classic '70s and '80s horror film-premarital sex, yuppies, and being an idiot, bad!), there's no need to make the guy that's doing all the torture into a bad guy. There are no good or bad guys after all, just points of view (lovely post-modernist concept...). Oh, and you get to have such fun torturing people...
You can argue that there is a market, and if they don't fill the void, somebody else will. But...should it be filled? Should films like this be made, with people going home with those little monsters of their psyche fed? That films like this are just mainstream enough that people don't look too askew when they take their kids to the film (any parent that takes a kid under 12 to one of these films should be shot). The ones engaging in the torture have enough moral ambiguity that you can see being the one with the chainsaw.
This is not like horror films. Say what you will of it, Grindhouse was a perfect send-up of the Z-grade, cheap-ass budget film that go hideously towards the late-late-late-shouldn't you be asleep TV movies or on Showtime during the 3 am hours. I can't see a sendup of torture films like Army of Darkness did to horror films. Some horror films actually make a lot of sense and are sometimes so overdone that they're just hokey. And, the guys that torture in horror films tend to be the bad guys. The ones cutting up people with the chiansaws? You shoot them, please. The shooters aren't the guys that cut up girls for fun.
Horror films are intended to scare you and shock you. Torture porn are best watched with one hand on the popcorn...and one on your joystick. If you can't get any play with your joystick...well, enjoy watching a beautiful girl (that, in real life, somebody like her shot you down) get eaten alive by mutant cannibals. Get some good revenge in, for the boss that drove you mad, the girl that teased you in bed, the doctor that treated you like an idiot and a fool...all of them have to suffer.
This is a bad way to go. Add to that the fact that most kids would be better parented by wolves and there's some...social validation to being a successful torturing asshole pervert (Hostel has a club of very rich people that get to torture and torment people for fun, there are people that consider Jigsaw in Saw to be a folk hero) is expressed here. Add to that music media that most kids listen to tends to view women as objects at best, tissue paper at worse...I'm scared to see what the next school killing spree will be.
My advice? Don't watch it, don't spend money on people that sponsor it, make it known that you don't tolerate this kind of mess...I don't.
Thursday, January 03, 2008
My Official Endorsement
I used to be a huge political junkie. Couldn't get enough of politics, fun to read and almost always hilarious if you just ignored how much money was being spent to have all of that fun.
I started getting tired of it about 2006-2007 or so, just burnout in the form of getting tired of the morons on parade (on both sides of the political aisle) and just was content to watching the monkeys throw poo at each other.
But, the old political urges get pulled back up, especially looking at the clowns showing up on stage these days. Let's see...
I personally think that Fred Thompson is the best possible candidate for 2008. So far, nobody has been able to show me otherwise. On the big core issues-defense (a bigger and better military, more capable and more able to fight small and big wars), economic policy (keeping taxes low and encouraging people to invest and put money away), immigration (his full paper and proposal don't include things that I'd like to see-but, then again, what I'd like to see is "big catapult on the border to fling convicted criminals over to the other side of the Rio Grande"-and dealing the problem on both sides, coyotes and the people that hire illegal laborers), and other factors.
Not the perfect candidate, mind you...but he is a good choice, has a record of saying what he means, and is not a scrubbed, polished, shaped, and otherwise tweaked candidate that looks like he'd do anything to win and is waiting for the best price for his Mom.
So, Vote Fred 2008!
I started getting tired of it about 2006-2007 or so, just burnout in the form of getting tired of the morons on parade (on both sides of the political aisle) and just was content to watching the monkeys throw poo at each other.
But, the old political urges get pulled back up, especially looking at the clowns showing up on stage these days. Let's see...
- Hillary Clinton- We had one Clinton and that was one too many. And she is much more...driven than her husband. And he was a statist Tranzi bastard.
- Barack Obama- Does not impress me at all, and I'm convinced that he would be the Jimmy Carter candidate of this election. And I mean that in all of the bad ways possible...
- John Edwards- At best, an ambulance chaser. At worse, a fool. And, a scary one, too.
- Rudy Giuliani- If he would just come out of the (proverbial) closet and run as a Democrat, I wouldn't feel like I would have to hold my nose when I looked at the Democratic party. Probably a great law&order president, but not very good otherwise.
- Ron Paul- This guy is probably drinking too much of the very special Kool-Aid, and he is the sort of candidate that gives "fringe" a bad name. His supporters are notorious for spamming polls to make Ron Paul look like he has actual appeal and a groundswell of support. At the very least, we now know where all of the Black Helicopter/ZOG/UN Conspiracy nuts are hanging out...
- Mike Huckabee- He has this kind of swarmy/messy sort of look to him that reminds me oddly of either Mister Saxon or Tony Blair, in which he's very very much the consummate politician. Hideously greasy, and is using his Mormonism as a defense against criticism.
- John McCain- Another long time, annoying politician that was the author of the damn near unconstituional McCain/Feingold Act and he just seems too...polished, as well.
I personally think that Fred Thompson is the best possible candidate for 2008. So far, nobody has been able to show me otherwise. On the big core issues-defense (a bigger and better military, more capable and more able to fight small and big wars), economic policy (keeping taxes low and encouraging people to invest and put money away), immigration (his full paper and proposal don't include things that I'd like to see-but, then again, what I'd like to see is "big catapult on the border to fling convicted criminals over to the other side of the Rio Grande"-and dealing the problem on both sides, coyotes and the people that hire illegal laborers), and other factors.
Not the perfect candidate, mind you...but he is a good choice, has a record of saying what he means, and is not a scrubbed, polished, shaped, and otherwise tweaked candidate that looks like he'd do anything to win and is waiting for the best price for his Mom.
So, Vote Fred 2008!
Sunday, December 23, 2007
A Magical Girl MMORPG...
The idea just, well, hit me.
A "magical girl" MMORPG.
Stick with me a moment here, lemme walk you through it...
You have a nice fictional Tokyo, with all sorts of neat sights and created maps, where our players hunt monsters and have occasional Fight Club PVP battles. They're all hunting down monsters and critters and creatures and all the naughty things that go bump in the day (and the night). Girls-and boys-of all sorts are on the battlefield, trying to make Tokyo a safer (and PG-13) place...
I can even see the character archtypes-
Cosplayers-They can change their powers by their costumes. Higher levels mean more interesting costumes...
Meganeko-Gadgeteers and Weird Stuff creators. Occasionally blows up property in the area.
Miko-They cast buff spells and healing spells. Oh, and can banish some kind of spirit critters.
Joshikousei(and whatever the male version is)-Major sailor suit action, with all the fun and excitement that brings. Divided into the ones that actually use weapons and the ones that are spell casters.
Tsundere-Years of harem abuse means that these are the game's "brick" characters.
There's probably a "gun otaku" character type a'la Sosuke Sagara, with options of "real world" or "sci-fi" guns. Add a Martial Arts template, too.
So, our (of legal age-18 and over) characters go out and make the world a better place-hopefully without doing too much property damage. The various districts of Tokyo serve as a way to control character levels (and it all converges on the center of Tokyo...). Map-accurate, too...tho not probably "ground-level" accurate.
Probably can pull this off with most current MMORPG engines, but I would definitely want the whole "high anime" aspect to the graphics. Lots of explosions...and havoc and chaos and panty shots. Real-world clock as well, where players are on Tokyo time. And, some monsters are out during the day, some are out during the night...
I'm almost tempted to add a connection so that you can play iTunes native to the game.
So, anybody want to start throwing more ideas up against the wall, to see what sticks?
A "magical girl" MMORPG.
Stick with me a moment here, lemme walk you through it...
You have a nice fictional Tokyo, with all sorts of neat sights and created maps, where our players hunt monsters and have occasional Fight Club PVP battles. They're all hunting down monsters and critters and creatures and all the naughty things that go bump in the day (and the night). Girls-and boys-of all sorts are on the battlefield, trying to make Tokyo a safer (and PG-13) place...
I can even see the character archtypes-
Cosplayers-They can change their powers by their costumes. Higher levels mean more interesting costumes...
Meganeko-Gadgeteers and Weird Stuff creators. Occasionally blows up property in the area.
Miko-They cast buff spells and healing spells. Oh, and can banish some kind of spirit critters.
Joshikousei(and whatever the male version is)-Major sailor suit action, with all the fun and excitement that brings. Divided into the ones that actually use weapons and the ones that are spell casters.
Tsundere-Years of harem abuse means that these are the game's "brick" characters.
There's probably a "gun otaku" character type a'la Sosuke Sagara, with options of "real world" or "sci-fi" guns. Add a Martial Arts template, too.
So, our (of legal age-18 and over) characters go out and make the world a better place-hopefully without doing too much property damage. The various districts of Tokyo serve as a way to control character levels (and it all converges on the center of Tokyo...). Map-accurate, too...tho not probably "ground-level" accurate.
Probably can pull this off with most current MMORPG engines, but I would definitely want the whole "high anime" aspect to the graphics. Lots of explosions...and havoc and chaos and panty shots. Real-world clock as well, where players are on Tokyo time. And, some monsters are out during the day, some are out during the night...
I'm almost tempted to add a connection so that you can play iTunes native to the game.
So, anybody want to start throwing more ideas up against the wall, to see what sticks?
Sunday, December 16, 2007
If It's A Religion Of Peace, Why Isn't It So Peaceful?
Just, read the first two stories, then come back here. I'll wait.
The last days of Aqsa.
British iman's daughter needs police protection when she converts to Islam.
Read and follow up the links. Especially read the whole article on the British woman whom converted. And, remember this is England, a land of high liberalism and claimed that everybody more-or-less "got along well". There was a statistic there, wasn't it? Just to bring it up again...
"Earlier this year, a Policy Exchange study found that 36 per cent of British Muslims aged between 16 and 24 believed those who converted to another religion should be punished by death."
This is not a small minority. This is not-in theory-a group that has just come from the home country and many of them have probably been born and raised in England their entire lives. In short, they've lived most of their lives in a Western society with certain rules. They have not just fallen off the banana boat and are still gawking at the big city-they can no longer claim ignorance as an excuse.
We keep getting told that Islam is a religion of peace. Of peaceful interaction, when Moslems and Christians and Jews lived in peace with each other, and it was only the coming of the Evil Jooos whom took Israel away from the Palestinians and George W. Bush's evil that made them mad and angry and willing to blow themselves up.
The problem with that is that the history is that ignores several hundred years of Islamic history-not the least of which is the jizya-go read the Islamic legal commentaries, especially the humiliating nature of the tax payments to Islamic rulers. Or the status of the dhimni, whom have their lives hideously legally restricted and have no escape by conversion to Islam, for example. In many cases, conversion was restricted by law-it lessened tax receipts for the Islamic government.
I've held-and have always held for years-that Islam could probably be considered the only real form of fascism that would have worked for the Middle East, in which it tried to unify the various amoral familists of the extended-clan structures into a single unified whole. And, that if Islam wants to be a religion that wants to live with the rest of the world, it needs to have a version of the Reformation. The issue with that is that the Koran is considered to not have been divinely inspired a'la the Bible, but the literal Word of God. There are no mistakes in it, no errors, no "feature creep" from people making errors in wondering what the translation of really obscure words are.
Yet...I don't see it happening, in all reasonably. And, I don't know how to make it change-the Islamic world has to change itself and there's too much inertia for it to change. The Saudis fund their extreme radicals to go away and try not to seize Mecca again and doubt the Islamic street credentials of the Royal Family's rule. The Palestinians live high off the money of the UN and if they ever took Israel, that money would end-as well as taking over Syria which has a much better claim of being a Palestinian majority country. And, let us not talk about Mahmoud Ahmadinejad, whom is convinced that he might be the Tenth Iman and he will be the one to solve the Jewish Problem-with nukes.
I just hope that the mess...doesn't explode while I'm still around. The solution for it is going to be messy. It will be a solution that will probably offend most Americans, but by that time we won't have a choice. We will have to do what is needed, because we must.
The last days of Aqsa.
British iman's daughter needs police protection when she converts to Islam.
Read and follow up the links. Especially read the whole article on the British woman whom converted. And, remember this is England, a land of high liberalism and claimed that everybody more-or-less "got along well". There was a statistic there, wasn't it? Just to bring it up again...
"Earlier this year, a Policy Exchange study found that 36 per cent of British Muslims aged between 16 and 24 believed those who converted to another religion should be punished by death."
This is not a small minority. This is not-in theory-a group that has just come from the home country and many of them have probably been born and raised in England their entire lives. In short, they've lived most of their lives in a Western society with certain rules. They have not just fallen off the banana boat and are still gawking at the big city-they can no longer claim ignorance as an excuse.
We keep getting told that Islam is a religion of peace. Of peaceful interaction, when Moslems and Christians and Jews lived in peace with each other, and it was only the coming of the Evil Jooos whom took Israel away from the Palestinians and George W. Bush's evil that made them mad and angry and willing to blow themselves up.
The problem with that is that the history is that ignores several hundred years of Islamic history-not the least of which is the jizya-go read the Islamic legal commentaries, especially the humiliating nature of the tax payments to Islamic rulers. Or the status of the dhimni, whom have their lives hideously legally restricted and have no escape by conversion to Islam, for example. In many cases, conversion was restricted by law-it lessened tax receipts for the Islamic government.
I've held-and have always held for years-that Islam could probably be considered the only real form of fascism that would have worked for the Middle East, in which it tried to unify the various amoral familists of the extended-clan structures into a single unified whole. And, that if Islam wants to be a religion that wants to live with the rest of the world, it needs to have a version of the Reformation. The issue with that is that the Koran is considered to not have been divinely inspired a'la the Bible, but the literal Word of God. There are no mistakes in it, no errors, no "feature creep" from people making errors in wondering what the translation of really obscure words are.
Yet...I don't see it happening, in all reasonably. And, I don't know how to make it change-the Islamic world has to change itself and there's too much inertia for it to change. The Saudis fund their extreme radicals to go away and try not to seize Mecca again and doubt the Islamic street credentials of the Royal Family's rule. The Palestinians live high off the money of the UN and if they ever took Israel, that money would end-as well as taking over Syria which has a much better claim of being a Palestinian majority country. And, let us not talk about Mahmoud Ahmadinejad, whom is convinced that he might be the Tenth Iman and he will be the one to solve the Jewish Problem-with nukes.
I just hope that the mess...doesn't explode while I'm still around. The solution for it is going to be messy. It will be a solution that will probably offend most Americans, but by that time we won't have a choice. We will have to do what is needed, because we must.
Tuesday, December 11, 2007
Zen And The Art Of Beer
About 2002 or so, my dad's dad died. Thud, dead. Not only did this give my current car (which has lived well, but shall soon have to be retired...), I drove my dad down to a meeting with several members of what was left of Dad's dad family.
I learned a lot about my Dad on that drive, all the sorts of stories and tales and such that I should have learned years ago...mostly because my Dad's dad family and Dad's dad got alienated from each other after the death of his mother and that he didn't give up the kids (i.e. Dad and his brother) immediately for adoption. I don't know anybody of Dad's family beyond his father, a short man that survived World War II, made a home, worked his ass off even when he grew old.
About two weeks later, I got the basic hardware needed to make beer, an ingredients kit, and made my first batch of beer ever with my Dad.
And, about five years later and much beer, I know my Dad a lot better. I've got more reasons to talk with him. I've learned a lot from him, and we've learned more about each other.
We do need to make more beer...Mom is going to be in one of those "not good" situations in a few years and I need more stories from him.
I learned a lot about my Dad on that drive, all the sorts of stories and tales and such that I should have learned years ago...mostly because my Dad's dad family and Dad's dad got alienated from each other after the death of his mother and that he didn't give up the kids (i.e. Dad and his brother) immediately for adoption. I don't know anybody of Dad's family beyond his father, a short man that survived World War II, made a home, worked his ass off even when he grew old.
About two weeks later, I got the basic hardware needed to make beer, an ingredients kit, and made my first batch of beer ever with my Dad.
And, about five years later and much beer, I know my Dad a lot better. I've got more reasons to talk with him. I've learned a lot from him, and we've learned more about each other.
We do need to make more beer...Mom is going to be in one of those "not good" situations in a few years and I need more stories from him.
Monday, December 10, 2007
More Nukes, More Of The Time
Via Instapundit and Slashdot, former nuclear activist Gwyneth Cravens is advocating that we get off the coal (and by extension, gas) teat and switch over to nuclear power. Not only does this tick off the Saudis and the oil industry (which a lot of the moonbats can appreciate), it is a lot cleaner and a lot safer than coal power.
Don't drag out the old beaten horses-Chernobyl would haven't passed the laugh test at the AEC development committee. Three Mile Island functioned exactly as designed, and while it was a mess...the reactor came back online. That, and it was a perfect-storm event where a really bad movie happened soon before the accident, and the two got co-located in people's minds.
Still...we need more power, and we're running out of options. Especially if we want to live our lives in about the same way we want to...
Don't drag out the old beaten horses-Chernobyl would haven't passed the laugh test at the AEC development committee. Three Mile Island functioned exactly as designed, and while it was a mess...the reactor came back online. That, and it was a perfect-storm event where a really bad movie happened soon before the accident, and the two got co-located in people's minds.
Still...we need more power, and we're running out of options. Especially if we want to live our lives in about the same way we want to...
Thursday, December 06, 2007
Some Details On Game Design Concepts...
From my replies so far, both on and offline...they've been pretty useful, the spaghetti is sticking to the wall very nicely-
Basic Concepts And Such-
Ah yes, THIS bit of fun...
Basic Concepts And Such-
- Once upon a time, I had a somewhat sarcastic thought about RTS resources management, on the basis of the old cliche of "Mars Needs Women" a'la really BAD '50s movies. So, by the following logic if Mars Needs Women, Venus Needs Men, and the poor humans are just trying to hold onto both of them with both hands. Venus needs Men for their high-end, Tier 2 and 3 units, Mars needs Women for major upgrades to their walkers, and humans need 'em both for keeping their really advanced weapons working.
This, of course, lead to the whole joke of "how do you catch women? Shoe sales?" and going on and on and on from there. The horse had been VERY well flogged, thank you.... - One of my big problems with Supreme Commander was just how BIG it could get. Oh, it was fun, no doubts about that, and the whole "sending hordes of soldiers across the map, raising huge dust clouds" has an appeal to it, but at a certain point, I kept getting the feeling of pixel bitching, wishing I had a few (human) sub-commanders I could just assign bits of the combat assignment to, I had to go to the bathroom in the middle of a on-line game, etc, etc...
So, we have both the scale (enough to give some tactical variety and make it challenging without "oh, it takes three hours for our fastest ground vehicle to make it to the other side of the map") and by building infantry in a squad format encourages players to save units that have built up a really high level of experience-pull them back from the front lines, rebuild their capability, then send them right back out into battle again... - Mid game...this is the point in DoW where you've maxed out your Tier 1 building capabilities, have about half or so of your Tier 2, and looking seriously at your future options. Better yet, in Supreme Commander, you have your builders building Tier 2 defenses, the factories are churning out Tier 2 vehicles and you're seriously thinking about what your Experimental Weapon for stomping the enemy flat will be.
- When I was talking about resources...Humans have their resources sent to their base directly by teleport technology. It's slower, but it can't be stopped short of destroying what's mining the resources. Mars and Venus need to use vehicles and build buildings to store resources, and they can be attacked and destroyed. Mars units can have shields and weapons added to their transports to make them much harder targets, Venus can add stealth systems and boosters to make them faster.
Ah yes, THIS bit of fun...
- The game's basic concept is "serious comic"-we have humor, only 40% of the humor is black, and the game does take itself (mostly) seriously. The designs of all three sides are practical within their context.
- The game takes place on Earth, Mars, and Venus. The game's campaign mode (which ties into the game's on-line mode...you can play campaign battles online and earn achievements a'la XBox Live!'s system...) takes you through the story and the three factions. Each one of them has a part in the story to play...
- All three sides are (in campaign mode) mostly shooting at each other. Both of the Alien sides want humans, the Humans want their world back, and nobody is going to play nice.
- The game is in full 3D with "fog of war" effects on both the visual field and radar possible.
- The technology is realistically stylized...you can tell right away "oh, that's a Martian" unit right off the bat...
- The Humans are the "conventional" faction. You need to build or improve buildings to build better units. They have infantry and vehicles...and these are separate things. Human infantry is built in squads, etc, etc....
- The Martians start out with a central core/factory that can only build light "infantry" drones, construction drones, and materials transports. As it gets resources, it upgrades into a much larger core, which can build heavy "infantry" drones, then the first Walker lands. Walkers, with the right Core upgrades, can build "vehicle" drones and "aircraft" drones. As the Walkers grow more legs, they grow more Core slots, which you can add more facilities to produce drones, which means you can build better drones. Of course, each space taken up by a drone facility could mean you can't upgrade your shields...and shields are what keeps nasty weapons away from your fragile hull.
- Venusian units start out with a single factory...and all it can built are Builders and Troopers (basic soldiers). You mix and match Builders and Troopers into buildings, more powerful infantry units, and eventually you can build Scouters, in which you can combine 'em with Builders and Troopers to produce even more powerful weapons, base defenses, infantry and vehicles, etc, etc...
One small note about Venus buildings-blow one of them up, and you suddenly are under attack by the "liberated" Troopers....
Saturday, December 01, 2007
Some More RTS Game Concepts...
A while back, I kept tossing ideas against the wall to see if they would stick for a RTS strategy game.
After some thought, quite a bit of beer, and playing some more games, I've come up with ideas for my game that would make sense, fill bullet points, and could be easily summed up. Oh, and maybe be made with the grace of God(dess)....
Basic Concepts
Humans
The Human faction is a bunch of survivors from the early days of the war, hidden deep underground and developing their technology to fight the alien invaders on the surface of their world. They use a LOT of nanotechnology and cloning technology-a Clone Complex has to be built so they can deploy advanced units and vehicles. They are the most "conventional" of the three races in the game, and all their tech looks like it was developed by Masumune Shirow (lots of glowy bits...)
One of the Human's big advantages is that they can steal and upgrade their own hardware with the technology of the other two sides. For example, they can salvage shield technology and improved energy weapons from Martian walkers, and stealth technology and improved projectile weapons. The other big one is the use of teleport technology-Human material feeds come directly from the miners to the base, without a vulnerable supply line to interdict. Later units can also "blip" across the map in deadly rear attacks.
The mid-game development point is a Citadel, in which one of three technology tracks and final weapons can be built-
The Martian faction has come to Earth to take our women. They need women (for reasons that SO do not involve tentacle rape (not!)) to build their war machines beyond the basic core. A Martian base starts out with a Core (think of it as a HQ building) and several Constructors. As the resources flow into the Core, it upgrades automatically (you can build other units at the time, mostly infantry) into a Sepulcher, which allows for the first of the War Machines to arrive. As you gather resources, another War Machine arrives, to build up the total army (of six? eight?) in the area. The tech looks an awful lot like something made in the '50s or so, many fins and shiny bits and curves and fun stuff.
Each War Machine is pretty much a mobile base (stole this idea from Universe At War) and they auto-upgrade as resources flow into them. At first, a War Machine has three legs, three leg slots for upgrades, three torso slots for weapons, and three core slots for add-ons. As time goes on (in a very...disturbing ripple of growth), a fourth leg is added, giving more slots....and so on until you hit the total of six legs. Heavy units are built at the War Machines, and upgraded via technology built at your Sepulcher. Air units are built at the Sepulcher, as well.
The mid-game tech development point is the Reliquary, where one of the three technology lines can be built-
Four armed, very busty and well-built female aliens, the Venusians have come for our men and...well, for our men. And beer, too. Can't forget the beer. They start out with several Assemblers, which will either split into more Assemblers, or merge into a Foundry. The Foundry can build Assemblers or Soldiers...and by combining numbers of Assemblers or Soldiers, you can build more powerful units. (Think of the "more faces equal more power" of Tengen Toppa Gurren Lagann-the more units that merge, the more powerful a unit can be created. Of course, you can queue up building the units entirely...).
Venusian units tend to steal from the '60s in terms of design concepts and looks. The Venusians tend to rely a lot more upon mobility and stealth than their enemies-even their "basic" units are hard to detect on radar than the other two races. The best way to describe their strategy is "stick and move".
The mid-game tech development point is the Liturgy, and they can choose one of three technology development paths...
After some thought, quite a bit of beer, and playing some more games, I've come up with ideas for my game that would make sense, fill bullet points, and could be easily summed up. Oh, and maybe be made with the grace of God(dess)....
Basic Concepts
- I damn well am going to try and keep the idea of "Mars Need Women/Venus Needs Men" game mechanic. All the sides needs them, the Humans are the only producers of them, and in multi-player games they can be traded around for other things...
- The game scale is to be between Dawn of War and Supreme Commander-no map should be bigger (in "real-world" scale) than ten kilometers by ten kilometers.
- Units will be built around squad-sized units for "infantry" and individual vehicles.
- All three sides will have a different combat dynamic, and that dynamic can be adjusted within the three types of combat dynamics. This change in combat dynamic is based around the building of a mid-game building, which offers access to several technologies and augmented units.
- There is a definite "resource flow" in the game. Human players have the advantage that their flow of materials (there are only three resources in the game-humans, matter, and energy) cannot be interrupted, Martian material transports can be upgraded with shields and armor and guns, and Venusian units can have cloaking devices added.
- There will be ground and air units.
Humans
The Human faction is a bunch of survivors from the early days of the war, hidden deep underground and developing their technology to fight the alien invaders on the surface of their world. They use a LOT of nanotechnology and cloning technology-a Clone Complex has to be built so they can deploy advanced units and vehicles. They are the most "conventional" of the three races in the game, and all their tech looks like it was developed by Masumune Shirow (lots of glowy bits...)
One of the Human's big advantages is that they can steal and upgrade their own hardware with the technology of the other two sides. For example, they can salvage shield technology and improved energy weapons from Martian walkers, and stealth technology and improved projectile weapons. The other big one is the use of teleport technology-Human material feeds come directly from the miners to the base, without a vulnerable supply line to interdict. Later units can also "blip" across the map in deadly rear attacks.
The mid-game development point is a Citadel, in which one of three technology tracks and final weapons can be built-
- The Art Of War-Units will incorporate heavier weapons and armor, at the cost of mobility. This technology line leads eventually to the Overlord walker and the Lucifer supertank with it's massive quantum cannon.
- The Art Of Fortresses-Defensive structures will be improved, and are cheaper to build. This technology line leads to the Quantum Reaper fixed defensive gun and the Mammoth four-legged walker.
- The Art Of Cavalry-Mobility is supreme in this Art-all units move faster, and air units can pretty much zip from one end of the map to the other with hideous speed. This technology line leads to the Wyvern bomber and the Shiva supertank.
The Martian faction has come to Earth to take our women. They need women (for reasons that SO do not involve tentacle rape (not!)) to build their war machines beyond the basic core. A Martian base starts out with a Core (think of it as a HQ building) and several Constructors. As the resources flow into the Core, it upgrades automatically (you can build other units at the time, mostly infantry) into a Sepulcher, which allows for the first of the War Machines to arrive. As you gather resources, another War Machine arrives, to build up the total army (of six? eight?) in the area. The tech looks an awful lot like something made in the '50s or so, many fins and shiny bits and curves and fun stuff.
Each War Machine is pretty much a mobile base (stole this idea from Universe At War) and they auto-upgrade as resources flow into them. At first, a War Machine has three legs, three leg slots for upgrades, three torso slots for weapons, and three core slots for add-ons. As time goes on (in a very...disturbing ripple of growth), a fourth leg is added, giving more slots....and so on until you hit the total of six legs. Heavy units are built at the War Machines, and upgraded via technology built at your Sepulcher. Air units are built at the Sepulcher, as well.
The mid-game tech development point is the Reliquary, where one of the three technology lines can be built-
- Tomb-Heavier shield technology is the heart and soul of the Tomb series of technologies. The most powerful shield technology and the Thermobaric Cannon (big explosion) can be mounted on your War Machines.
- Grave-Faster shield regeneration and the ability to penetrate enemy defenses easily is a core element of Grave technologies. Faster-regeneration shields and the Twist Cannon (bypasses shields) can be mounted on your War Machines.
- Masoleum-Shields are much, much cheaper and the weapons are built to do huge amounts of damage. Cheaper shields and the Lash Cannon (think of it as a killer rope gun) can be fitted to your War Machines.
Four armed, very busty and well-built female aliens, the Venusians have come for our men and...well, for our men. And beer, too. Can't forget the beer. They start out with several Assemblers, which will either split into more Assemblers, or merge into a Foundry. The Foundry can build Assemblers or Soldiers...and by combining numbers of Assemblers or Soldiers, you can build more powerful units. (Think of the "more faces equal more power" of Tengen Toppa Gurren Lagann-the more units that merge, the more powerful a unit can be created. Of course, you can queue up building the units entirely...).
Venusian units tend to steal from the '60s in terms of design concepts and looks. The Venusians tend to rely a lot more upon mobility and stealth than their enemies-even their "basic" units are hard to detect on radar than the other two races. The best way to describe their strategy is "stick and move".
The mid-game tech development point is the Liturgy, and they can choose one of three technology development paths...
- Chorus-Stealth technology is first, foremost, and paramont. Pretty much their units vanish on the radar screen and the "normal" stealth units are invisible in all ways...with this technology, the Venusians can build the Monolith superheavy tank and the Scimitar fighter-bomber.
- Soloist-The quality of the units increases, and they can withstand more damage and deal it out, as well. With this technology, the player can build the Romancer walker and the Fresco superheavy tank.
- Glissendo-The air is where this technology leads. Flying units get faster and can do more damage, and all units can engage air targets now (except for fixed defensive weapons). With this technology the player can build the Stevedore airborne assault walker and the Marathon bomber.
Thursday, November 29, 2007
My Challenge To The Anime Studios/Producers
Here's my idea.
A twenty-six episode series anime series. It's a mecha series/harem anime in which all the things make sense (and it's a series that Steve Den Beste would watch and love-think of it as the hybrid love child of Vandread and Suzumiya Haruhi No Yuutsu). Interesting characters, neat plots, and minimal loli.
All the usual package deals and such...and within 24 hours of release in Japan, a full version of the show, subtitled, will be avalable on US and UK iTunes. Possibility of there being the same release on the Japanese version of iTunes. Add in a season pass.
(Oh, and if the series takes off and a second season is made-there will be that possibility-I will retain rights to write the pen&paper RPG version...and it will be fun).
I'm willing to bet cash money that people would pay $1.99 an episode (the first two are free...) or $45 for a season pass for a series that would come out from Japan promptly. And, it would beat fansubbers out of their game. Not that I'm in any particular complaint about fansubbers, but it's time to use the technology, not fear it.
A twenty-six episode series anime series. It's a mecha series/harem anime in which all the things make sense (and it's a series that Steve Den Beste would watch and love-think of it as the hybrid love child of Vandread and Suzumiya Haruhi No Yuutsu). Interesting characters, neat plots, and minimal loli.
All the usual package deals and such...and within 24 hours of release in Japan, a full version of the show, subtitled, will be avalable on US and UK iTunes. Possibility of there being the same release on the Japanese version of iTunes. Add in a season pass.
(Oh, and if the series takes off and a second season is made-there will be that possibility-I will retain rights to write the pen&paper RPG version...and it will be fun).
I'm willing to bet cash money that people would pay $1.99 an episode (the first two are free...) or $45 for a season pass for a series that would come out from Japan promptly. And, it would beat fansubbers out of their game. Not that I'm in any particular complaint about fansubbers, but it's time to use the technology, not fear it.
Tuesday, November 27, 2007
The Fansub Issue(s)
Steve Den Beste has lately been talking about all the problems with fansubs, the Japanese anime market, release times, and how it probably will kill a few of the anime companies here in the United States (it has already killed Geneon).
My opinion is very much an end-consumer one, so take it with a grain of salt. My issue is very much one that SDB notes-that it can take anywhere from about 2-3 years for a series to come from the United States. It has been bitched over, talked about, discussed, dismantled, dismembered, Wikipediaed and folded into a little hat by the time American fans can see it...
...unless they watch the fansubs. Only the fansubs give the non-Japanese speaking fans the illusion that they're "watching" the series with the fans in Japan or speak the language. And, let's face it, there are some series that are too old (Gundam, Legend of the Galactic Heroes), too weird (School Days), or just too niche (a judo anime who's title I can't recall off the top of my head) for an anime studio to make a decent profit off of.
Especially considering what Japanese studios think of fans...
Case in point, I am a die-hard Gunbuster/Diebuster fan. Big fan, I think that any anime fan that hasn't seen Gunbuster at least once needs their head examined. Or their Otaku rights revoked. But, when Bandai Visual brought out Diebuster out on DVD, they released it at $39.95 for two episodes on a DVD and weak/anemic extras.
Two episodes on a DVD. Of a six-episode series, I can...somewhat accept this. But, nearly $40+tax, you better stuff the rest of the DVD space with as much stuff as you can. Hell, throw in a second DVD of just "The Making Of" information.
Even worse? Freedom. Six episodes, one episode per DVD, next-to-no extras, $39.95 for a half-hour episode. That is easily more than a dollar a minute. Not even counting tax.
No wonder the Japanese studios are afraid of re-importation of anime DVDs from the United States. What most Japanese fans pay for one episode, they'd get about 2-4 episodes, maybe 5.
And, let's be fair...the dubbing setup in the United States isn't good yet. Most fans will freely admit that most dubs...could be done better. Unless the series has major popularity, the dubs are not of pretty high quality and they take a lot of time. Most series could be subtitled in a few weeks...it might take a few months to get a series properly dubbed. And, with the way that anime series are done (usually just-in-time or so...), it would be nearly impossible for a American distributor to get the scripts in enough time to do an English-language soundtrack.
What would really work would be a distribution agreement with Apple/iTunes. $2 for an episode of a series, $50 for a "season pass" that would automagically download each new episode, with official subtitles. Of course, this would require Japanese studios and TV execs (whom are not an imaginative bunch among AMERICAN execs, and the Japanese ones have to be worse) to work out that they have to get their product out to fans-both American and Japanese-faster and easier.
Of course...I think the only way they'll get realism is to be whacked over the head.
My opinion is very much an end-consumer one, so take it with a grain of salt. My issue is very much one that SDB notes-that it can take anywhere from about 2-3 years for a series to come from the United States. It has been bitched over, talked about, discussed, dismantled, dismembered, Wikipediaed and folded into a little hat by the time American fans can see it...
...unless they watch the fansubs. Only the fansubs give the non-Japanese speaking fans the illusion that they're "watching" the series with the fans in Japan or speak the language. And, let's face it, there are some series that are too old (Gundam, Legend of the Galactic Heroes), too weird (School Days), or just too niche (a judo anime who's title I can't recall off the top of my head) for an anime studio to make a decent profit off of.
Especially considering what Japanese studios think of fans...
Case in point, I am a die-hard Gunbuster/Diebuster fan. Big fan, I think that any anime fan that hasn't seen Gunbuster at least once needs their head examined. Or their Otaku rights revoked. But, when Bandai Visual brought out Diebuster out on DVD, they released it at $39.95 for two episodes on a DVD and weak/anemic extras.
Two episodes on a DVD. Of a six-episode series, I can...somewhat accept this. But, nearly $40+tax, you better stuff the rest of the DVD space with as much stuff as you can. Hell, throw in a second DVD of just "The Making Of" information.
Even worse? Freedom. Six episodes, one episode per DVD, next-to-no extras, $39.95 for a half-hour episode. That is easily more than a dollar a minute. Not even counting tax.
No wonder the Japanese studios are afraid of re-importation of anime DVDs from the United States. What most Japanese fans pay for one episode, they'd get about 2-4 episodes, maybe 5.
And, let's be fair...the dubbing setup in the United States isn't good yet. Most fans will freely admit that most dubs...could be done better. Unless the series has major popularity, the dubs are not of pretty high quality and they take a lot of time. Most series could be subtitled in a few weeks...it might take a few months to get a series properly dubbed. And, with the way that anime series are done (usually just-in-time or so...), it would be nearly impossible for a American distributor to get the scripts in enough time to do an English-language soundtrack.
What would really work would be a distribution agreement with Apple/iTunes. $2 for an episode of a series, $50 for a "season pass" that would automagically download each new episode, with official subtitles. Of course, this would require Japanese studios and TV execs (whom are not an imaginative bunch among AMERICAN execs, and the Japanese ones have to be worse) to work out that they have to get their product out to fans-both American and Japanese-faster and easier.
Of course...I think the only way they'll get realism is to be whacked over the head.
Tuesday, November 20, 2007
You Know, You Have To Ask Why....
...nobody has thought of this before.
It makes a lot of sense, in a whole "why not?" sort of way...I don't see any reason why you couldn't build a sealed-package pebble-bed reactor that would fit on a flatbed truck, fit the cooling tower on a second truck, and just deploy it somewhere where you need lots of power.
Hell, combine it with solar power, and you can use the solar power for "home" use and the nuclear plant for "industrial" use (refrigeration of food, running wells, recharging electric trucks and farming equipment, tools, etc, etc). For some small towns in the United States alone, they could work a co-op setup where all the towns in a close area chip in to get the reactor, giving them enough power to do things. Oh, and sweat equity in setting up the power wires and such.
Or for military applications...a lot of gruff is being put into military technology such as diesel-electric hybrid drive for light armored vehicles, the increasing need of electronic systems on the modern battlefield, and keeping the batteries charged for all the gadgets that American soldiers carry. Probably in 10-15 years, military units will probably mount fixed high-energy lasers and railguns for anti-artillery/missile defense in major firebases. The time will come when the power is needed...
There are a lot of options out there, and maybe this will be what, in some places, allows locations to become civilized.
It makes a lot of sense, in a whole "why not?" sort of way...I don't see any reason why you couldn't build a sealed-package pebble-bed reactor that would fit on a flatbed truck, fit the cooling tower on a second truck, and just deploy it somewhere where you need lots of power.
Hell, combine it with solar power, and you can use the solar power for "home" use and the nuclear plant for "industrial" use (refrigeration of food, running wells, recharging electric trucks and farming equipment, tools, etc, etc). For some small towns in the United States alone, they could work a co-op setup where all the towns in a close area chip in to get the reactor, giving them enough power to do things. Oh, and sweat equity in setting up the power wires and such.
Or for military applications...a lot of gruff is being put into military technology such as diesel-electric hybrid drive for light armored vehicles, the increasing need of electronic systems on the modern battlefield, and keeping the batteries charged for all the gadgets that American soldiers carry. Probably in 10-15 years, military units will probably mount fixed high-energy lasers and railguns for anti-artillery/missile defense in major firebases. The time will come when the power is needed...
There are a lot of options out there, and maybe this will be what, in some places, allows locations to become civilized.
Monday, November 12, 2007
The Six Ages Universe
I've been coming up with ideas of a metaverseal concept for a series of game universes, using HERO 5th as the game system. I call it "The Six Ages", and it'll consist of five major game universes.
The First Age is the focus of the game Glories. Think of it as the Hero 5th version of Exalted-it's the era of Atlantis, Shangra-La, and similar cities of myth and legend, when magic was alive and bouncing through out the world, the swing of a hero's blade could carve canyons....and this all ended when the "magic" (actually the quantum energy that allows the rules of physics to be broke) is sealed away. Most of the gods fall asleep, and the world rolls into the Second Age, which is the world we live in.
On 9/11/2001, the Third Age sets off with a bang when the planes crash into the World Trade Center. This awakens the trapped power that was sealed away...and it's woken up and it's as pissed off as a force of nature can ever be, and this game is Capes and Cowls. Think less Heroes and more The Ultimates. The good guys are good guys, the bad guys are bad guys and it gets very interesting when the lines start to blur...
As time goes on, and we get to the Crash-a massive, major event that ends the superhero era. It is PROBABLY about the start of the 22nd Century...we think. The Crash ends with a lot of the records of the past century or so scrambled and messed up, and this leads us to the Fourth Age-it's a cyberpunk/space exploration era and the subject of Survivors. Think a mixture of the Aliens universe and a lot of the bad cyberpunk films of the '80s and '90s, which leads up to a war between humans and an alien species-a nasty, and brutal one that leads to an empire being formed.
The Empire that forms-the Terran Empire, which is the title of the book, is the core of the Fifth Age. There's very definitely an aspect of Traveller to the universe. Got some ideas on how to handle some of the problems of huge empires, such as "how do you keep the Emperor/Empress from going Nero on you?" and more. Much fun, then then the power REALLY comes back...
Our last gaming age is the Sixth Age and this is the era of the Legion of Super Heroes, New Gods, and such. Superpowered and super human beings and aliens...much big fun. No title for this book yet, but there will be one...
The First Age is the focus of the game Glories. Think of it as the Hero 5th version of Exalted-it's the era of Atlantis, Shangra-La, and similar cities of myth and legend, when magic was alive and bouncing through out the world, the swing of a hero's blade could carve canyons....and this all ended when the "magic" (actually the quantum energy that allows the rules of physics to be broke) is sealed away. Most of the gods fall asleep, and the world rolls into the Second Age, which is the world we live in.
On 9/11/2001, the Third Age sets off with a bang when the planes crash into the World Trade Center. This awakens the trapped power that was sealed away...and it's woken up and it's as pissed off as a force of nature can ever be, and this game is Capes and Cowls. Think less Heroes and more The Ultimates. The good guys are good guys, the bad guys are bad guys and it gets very interesting when the lines start to blur...
As time goes on, and we get to the Crash-a massive, major event that ends the superhero era. It is PROBABLY about the start of the 22nd Century...we think. The Crash ends with a lot of the records of the past century or so scrambled and messed up, and this leads us to the Fourth Age-it's a cyberpunk/space exploration era and the subject of Survivors. Think a mixture of the Aliens universe and a lot of the bad cyberpunk films of the '80s and '90s, which leads up to a war between humans and an alien species-a nasty, and brutal one that leads to an empire being formed.
The Empire that forms-the Terran Empire, which is the title of the book, is the core of the Fifth Age. There's very definitely an aspect of Traveller to the universe. Got some ideas on how to handle some of the problems of huge empires, such as "how do you keep the Emperor/Empress from going Nero on you?" and more. Much fun, then then the power REALLY comes back...
Our last gaming age is the Sixth Age and this is the era of the Legion of Super Heroes, New Gods, and such. Superpowered and super human beings and aliens...much big fun. No title for this book yet, but there will be one...
Thursday, November 01, 2007
Dream A Little (Girl) Dream...
Steve Den Beste's comment about the otaku's dream girl hits hard in many, many ways...
Mostly because he's described one of the problems of any otaku-getting women interested in him in a good way. Most otaku girls/women tend to have issues...and they tend to be interested in men that most otaku males are not.
Case in point, YaoiCon was held last weekend and the hotel was near San Francisco Japantown. The restaurant there I like to eat at when I can (sadly, not daily-long story) had a horde of fangirls. Most likely they were very young-high school to early college-due to the high amounts of giggles over sexual pairings and triplets and other odd combinations. The only series they talked about? Naruto. The proposed relationships? Let's just say that anybody that has had any idle fantasies of Harry Potter/Draco Malfoy slashfic would find the love geometry disturbing...
So, for the fan that isn't highly bishionen...you can see the issue. Or that don't have on their Character Sheet "Dark Flaw:Secretly Not Gay".
Also, the Otaku Dream Girl is interested in the main character because they like him. Not what they can do for them-get them beer, solve their problems, be their last-choice date because the guy they wanted to take out dumped them at the last minute. They realize that the character's heart is good, even if his efforts are at best bumbling...or naive. Or, better yet, they know the character is worthy...and is worth knowing better.
The main character knows where they stand with the Otaku Dream Girl. It's not a game of "emotional minesweeper", or the ever-popular "does this outfit make me look fat?" passive-aggressive BS that some women think is their due. Or wondering if the girl is hanging out with them because the main character can fix their computer/do magic/has wished for a girl like her to stay with him forever.
Sadly, that's why the Otaku Dream Girl is a fantasy-the attractive girls want to have Johnny Depp, or Orlando Bloom, or whatever androgynous male boy-toy that looks good in boxers is this year. That is "kind" and "sensitive" and can know their emotions. Oh, and dress well, too. The ugly girls want something that tends to validate that they are fucked up, and not worthwhile. And the guys? We're confused here.
Mostly because he's described one of the problems of any otaku-getting women interested in him in a good way. Most otaku girls/women tend to have issues...and they tend to be interested in men that most otaku males are not.
Case in point, YaoiCon was held last weekend and the hotel was near San Francisco Japantown. The restaurant there I like to eat at when I can (sadly, not daily-long story) had a horde of fangirls. Most likely they were very young-high school to early college-due to the high amounts of giggles over sexual pairings and triplets and other odd combinations. The only series they talked about? Naruto. The proposed relationships? Let's just say that anybody that has had any idle fantasies of Harry Potter/Draco Malfoy slashfic would find the love geometry disturbing...
So, for the fan that isn't highly bishionen...you can see the issue. Or that don't have on their Character Sheet "Dark Flaw:Secretly Not Gay".
Also, the Otaku Dream Girl is interested in the main character because they like him. Not what they can do for them-get them beer, solve their problems, be their last-choice date because the guy they wanted to take out dumped them at the last minute. They realize that the character's heart is good, even if his efforts are at best bumbling...or naive. Or, better yet, they know the character is worthy...and is worth knowing better.
The main character knows where they stand with the Otaku Dream Girl. It's not a game of "emotional minesweeper", or the ever-popular "does this outfit make me look fat?" passive-aggressive BS that some women think is their due. Or wondering if the girl is hanging out with them because the main character can fix their computer/do magic/has wished for a girl like her to stay with him forever.
Sadly, that's why the Otaku Dream Girl is a fantasy-the attractive girls want to have Johnny Depp, or Orlando Bloom, or whatever androgynous male boy-toy that looks good in boxers is this year. That is "kind" and "sensitive" and can know their emotions. Oh, and dress well, too. The ugly girls want something that tends to validate that they are fucked up, and not worthwhile. And the guys? We're confused here.
Wednesday, October 17, 2007
Strikers Seven Issue 2 Up!
Just finished and posted the whole second episode of Strikers Seven. Characters revealed, powers found, and some nice big explosions, too.
Still looking for an artist. And, thinking about scripting out Ultimate Livewires. Yay, fun.
Still looking for an artist. And, thinking about scripting out Ultimate Livewires. Yay, fun.
Sunday, October 14, 2007
Gundam 00 and "Solution Unsatisfactory"
About 1940 or so (the question of exactly when the story was written is a bit in debate), Robert Heinlein wrote "Solution Unsatisfactory". This tale, which could be called the first of his "Patrol" stories, tells about how the development of a new technology (radioactive dust) forced the development of an organization that had to create peace at all costs, lest the weapons of war exterminate humanity. But, it ultimately falls onto the one man-whom could die tomorrow of a heart attack from his weak heart or from falling down stairs-to keep the whole mess from flying apart.
Which leads us to the newest Gundam series, Mobile Suit Gundam 00. I'm already on the second episode, and I've already begun to noticed that the guy behind the curtain is not doing a really good job of pulling the strings, running the console, and he's missing some of the notes.
Let's start with the premise-about 300 years from now, the Earth has pretty much flowed into three major governmental organizations, all of which control an orbital elevator that feeds their countries with energy (and presumably access to space, such as the Moon and the rest of the Solar System). Wars are still being fought, but they're mostly small, proxy wars that change very little. To this end, a mysterious organization called Celestial Being, using highly advanced technology in the form of the Gundam mobile suits, has sworn to end all wars between nations. Regardless of whom is the aggressor or the defender, Celestial Being will come down and destroy both sides.
This is a nice, lovely, Tranzi concept that is annoying as hell-probably the dream that a lot of European and such politicians have of the United Nations. But, the question becomes-if they are impartial to support either side in a war, does Celestial Being merely act as another way to preserve the status quo?
The first, real "mission" of Celestial Being is a battle in Sri Lanka, where the Human Reform League (which is China with other national bits) supports the government against the Tamil Tigers. In this battle, the Gundam pretty much exterminate the Human Reform League army and end the battle...and stops the Tamil Tigers from following up the battle. So, the HRL remains pretty much in control of Sri Lanka...and, while Celestial Being has stopped the "conventional" engagement of both sides, it hasn't prevented the Tamil Tigers, for example, from sneaking in somebody with a overcoat of Semtex. Hell, both sides are a hotbed of so many religious and ethnic messes, that maybe the presence of a foreign military is a good thing-it gives them all something to shoot at that isn't their own neighbors.
So, what is the ultimate goal of Celestial Being? Their avowed goal is to end all wars...how?
If a Shia wanders into a Shiite market and blows himself up with a Semtex overcoat, what does Celestial Being do? Hell, what will they do for a more conventional, infantry battle? Commit slaughter on the scale of the Soviet Union?
(Of course, the director of the series of Seiji Mizushima, whom directed Full Metal Alchemist. The series could be politically...quirky.)
Another factor I noticed was that nobody claims Africa...so, whom does claim Africa? Or have the powers of the world let Africa sink, rather than try and pour more treasure, lives, and time into that rat-hole?
I'm actually curious about how they'll solve the problems their plot makes for them. I have an idea of how I'd do it, and I wonder if our ideas will match at any point...
Which leads us to the newest Gundam series, Mobile Suit Gundam 00. I'm already on the second episode, and I've already begun to noticed that the guy behind the curtain is not doing a really good job of pulling the strings, running the console, and he's missing some of the notes.
Let's start with the premise-about 300 years from now, the Earth has pretty much flowed into three major governmental organizations, all of which control an orbital elevator that feeds their countries with energy (and presumably access to space, such as the Moon and the rest of the Solar System). Wars are still being fought, but they're mostly small, proxy wars that change very little. To this end, a mysterious organization called Celestial Being, using highly advanced technology in the form of the Gundam mobile suits, has sworn to end all wars between nations. Regardless of whom is the aggressor or the defender, Celestial Being will come down and destroy both sides.
This is a nice, lovely, Tranzi concept that is annoying as hell-probably the dream that a lot of European and such politicians have of the United Nations. But, the question becomes-if they are impartial to support either side in a war, does Celestial Being merely act as another way to preserve the status quo?
The first, real "mission" of Celestial Being is a battle in Sri Lanka, where the Human Reform League (which is China with other national bits) supports the government against the Tamil Tigers. In this battle, the Gundam pretty much exterminate the Human Reform League army and end the battle...and stops the Tamil Tigers from following up the battle. So, the HRL remains pretty much in control of Sri Lanka...and, while Celestial Being has stopped the "conventional" engagement of both sides, it hasn't prevented the Tamil Tigers, for example, from sneaking in somebody with a overcoat of Semtex. Hell, both sides are a hotbed of so many religious and ethnic messes, that maybe the presence of a foreign military is a good thing-it gives them all something to shoot at that isn't their own neighbors.
So, what is the ultimate goal of Celestial Being? Their avowed goal is to end all wars...how?
If a Shia wanders into a Shiite market and blows himself up with a Semtex overcoat, what does Celestial Being do? Hell, what will they do for a more conventional, infantry battle? Commit slaughter on the scale of the Soviet Union?
(Of course, the director of the series of Seiji Mizushima, whom directed Full Metal Alchemist. The series could be politically...quirky.)
Another factor I noticed was that nobody claims Africa...so, whom does claim Africa? Or have the powers of the world let Africa sink, rather than try and pour more treasure, lives, and time into that rat-hole?
I'm actually curious about how they'll solve the problems their plot makes for them. I have an idea of how I'd do it, and I wonder if our ideas will match at any point...
Friday, September 21, 2007
Need More Hours In The Day...
I so very do.
Finished up Ergo Proxy and Reideen. Both good, will write more formal reviews of 'em in a few days. I want to do it now, but have to do things that are important so I can afford anime, like work.
Short bits-Ergo Proxy feels like a longer, longer version of Serial Experiments Lain, but with the whole world as the laboratory. Characters were interesting, but occasional bits of the whole Refrigerator Problem shows up.
Reideen is what it is-a post-Evangelion, giant robot anime. More like RahXephon (which is not an insult, I like and still watch RahXephon, unlike Evangelion-which I watch when I need to suffer), Reideen's plot both moves fast and slow, and it is the synchronization of these plots (the plot about what Reideen is and why the aliens are after it is slow, the "robot stomping" plot is fast). Tho, the Really, Really Huge Sword at the end was a fun thing, too...
Finished up Ergo Proxy and Reideen. Both good, will write more formal reviews of 'em in a few days. I want to do it now, but have to do things that are important so I can afford anime, like work.
Short bits-Ergo Proxy feels like a longer, longer version of Serial Experiments Lain, but with the whole world as the laboratory. Characters were interesting, but occasional bits of the whole Refrigerator Problem shows up.
Reideen is what it is-a post-Evangelion, giant robot anime. More like RahXephon (which is not an insult, I like and still watch RahXephon, unlike Evangelion-which I watch when I need to suffer), Reideen's plot both moves fast and slow, and it is the synchronization of these plots (the plot about what Reideen is and why the aliens are after it is slow, the "robot stomping" plot is fast). Tho, the Really, Really Huge Sword at the end was a fun thing, too...
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