- Fast, fast combat resolution. While it would be perfect if you could roll one die and both handle to-hit and damage, I can't think of an elegant way to do it.
- A "realistic" system of morale. From what I've been reading, morale rarely just "breaks" in the sense of utter panic except under certian circumstances. Perahps a three or four-level gradiated system that confers different penalties (pinned means that a unit cannot advance towards the enemy, etc...)
- Point-based build system, so you could build anything from a single soldier to a Terminator to battlefield monsters. It would let you settle the perrenial debate of "which sci-fi army could beat another sci-fi army".
- Models for the "official" line would come as 35mm painted plastic ones (for grunt and some specialist units), and unassembled, unpainted metal ones (for "hero" and "elite" units).
- Vehicles...there will be some. Enough rules to run a brigate-sized battle with mech infantry and tanks and walkers and artillery and worse...
- All the things you need to play the game (unless there's a rule dispute) won't take up more than two pages of 8.5x11" paper.
- Compelling backstory! There will be a compelling backstory...
Saturday, January 27, 2007
Miniatures Wargaming Thoughts
Some of the random thoughts that I've had about any form of new miniature wargames. I'm thinking modern/future gaming-fantasy/historical would require some different concepts.
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